This will let you use medical supplies to heal in combat. A skill of 3 in medic is highly advisable for each of your combat characters as well. There are also "hunting" opportunities using the survival skill, but I've found those to be a bit less common. You will constantly run into opportunities to unlock things for loot on your journey, and high cunning gives you a better shot there. I specced him with a combination of melee and cunning early on. Your own character will be present for every mission, so combat skills for him are a must. go on missions with you) and which are going to be worker bees. The absolute best thing you can do (which can be difficult) is to identify early on which of your characters are going to be soldiers (i.e. Never use a bullet to "finish off" an opponent that you can whack with a club and do the job. ![]() ![]() Even by game end I spent most of my time in melee combat. I wasted a lot of points early on during my first attempt (which ceased after about 4 hours) skilling up the various firearm skills before I had an ammunition supply to sustain long fire fights. For my combat veterans, everyone had melee 7 (a double attack skill) by the end of the game. Those with defense 0 (wolves, for example) never need to be "broken". Breakthrough should be used on any target that has ANY defense whatsoever, and you should not bother attacking a "hard" target (like Unstable vagrant) until it has been broken. EVERY character that you plan on taking on missions needs a minimum of 3 points in melee. Like someone said above, breakthrough (which requires 3 points in melee) is a crucial skill. I earned 83 medals for my successful run on casual and was able to rally improve my character (starting at level 5) for my 2nd run on normal difficulty. The game has a medal system that helps you improve your start for successive playthroughs (higher starting level, better weapon, increased stats, unlocks better classes). My advice is to play on casual for your first run through the game. The materials are pretty common and easy to find, and med kits help tremendously on the missions that require you to go several areas deep. I would also recommend leveling up one of your characters in the medical field so that they can craft medium med kits. I sometimes use this as a healing strategy as long as I'm pretty good on tools and rations. Everyone will stay in camp for one day, and they will all regain 20% of their lost health. This means taking less damage yourself (since the AI have fewer turns), which in the long run will help you conserve much-needed healing supplies.Īlso, remember that you don't have to go out and fight every day If you're low on healing supplies, sometimes it's better to assign some of your survivors jobs and then assign your main character a job as well. The more damage you do per hit, the quicker you will be able to take out enemies. You will receive an "Ineffective" notification above some enemie's heads, but using breakthrough will lower their defense for a couple of rounds. You can obtain it by upgrading a character's melee skill to level three. One of the most basic and important things you'll need early on (and for the rest of the game for that matter) is at least one character with the "Breakthrough" ability. Something like "Meet with Terence" would make more sense if you aren't going to automatically kill him when you meet.Hi Kazuki. The game text makes it seem like you have a choice of killing Terence, or killing your run. It sounds from this thread that maybe you can still get the armor through a bribe? But that is not at all clear in the game. It sounds like "Lure him into a trap" will not kill him? But if we save him, the game can't progress? Not sure why this is an option if it locks you out of all the quest chains.? Very confusing. ![]() So from the wording, it certainly looks like there is no possible way to proceed in the game without killing Terence. It says you will fail if you save Terence. That certainly sounds like you are going to kill him. Lana asks you to kill Terence, and then you get a mission to "Lure him into a trap". Lana won't sell it to you unless you complete the quest. I didn't want to kill Terence, but it seems like that is the only way to get Army to 60% so you can buy the armor. All of the quest chains are blocked on getting access to Army HQs (mostly Joe). Day 13, I have 93% with Independents and 78% with Smugglers, but only 57% with Army.
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